DF2010:Dwarven weapon
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Дварфы умеют производить несколько видов оружия и использовать его в бою или выполнении некоторых работ.
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[править] Производство оружия
Дварфы и другие расы умеют выпускать множество видов оружия из металла, дерева, стекла и камня.
[править] Notes about manufactured weapons
- If you find your dwarves wearing more than one weapon - or any unwanted armor, for that matter - one way to get rid of them is to dump the weapon from their v-i screen. This does not always work as they may re-equip. Another option is to remove any weapons and/or shields listed on their military equip screen. This too does not always work. At least "left-handedness" seems to not pose a problem.
- Использование оружия резко повышает шансы на победу - даже новичок с железным мечом может победить легендарного wrestler при прочих равных.
- Крупноразмерное оружие наносит больше повреждений, как именно считаются повреждения надо дополнительно исследовать.
- Weapons and ammunition with the "foreign" attribute must be either imported by either traders or invaders, or acquired from strange moods.
- Weapons originating from strange moods can be made from almost any material: while it is never normally possible to manufacture a bone spear, for example, a fey bone carver may produce one from a single rainbow trout bone.
- Wooden versions of melee weapons are labeled as "training weapons" and are made at a carpenter's workshop. All training weapons have a blunt attack type, even if the weapon they are based on is typically edged.
- Crossbows can be made of metal, wood, and bone. Metal crossbows are made by a weaponsmith at a forge, while wood and bone crossbows are made by a bowyer at a bowyer's workshop. The material of a crossbow does not affect firing ability, only melee damage. A dwarf's marksmanship skill is only affected by the core quality of the bow. This may be a consideration when deciding which dwarf you want outfitting your marksdwarves: a legendary bowyer is a better choice than a proficient weaponsmith.
[править] Weapons as tools
Hunters, Woodcutters and Miners use weapons for their work and if need be will also fight using them. Hunters seem to be limited to crossbows while miners and woodcutters use picks and axes respectively.
[править] Выпускаемое дварфами оружие
| Тип | Размер | Тип атаки | Используемый навык | Метал | Дерево | Кости | Камни |
|---|---|---|---|---|---|---|---|
| Battle Axe | 800 | Edge | Axe | Да | Да | Нет | Нет |
| Crossbow (прикладом) | 400 | Blunt | Hammer | Да | Да | Да | Нет |
| Mace | 800 | Blunt | Mace | Да | Нет | Нет | Нет |
| Pick | 500 | Edge | Mining | Да | Нет | Нет | Нет |
| Short Sword | 300 | Edge | Sword | Да | Да | Нет | Да |
| Spear | 400 | Edge | Spear | Да | Да | Нет | Нет |
| War Hammer | 400 | Blunt | Hammer | Да | Нет | Нет | Нет |
[править] Чужеродное оружие
| Тип | Размер | Тип атаки | Используемый навык | Метал | Дерево | Кости | Камни |
|---|---|---|---|---|---|---|---|
| 2H Sword | 900 | Edge | Sword | Да | Нет | Нет | Нет |
| Blowgun (Melee) | 150 | Blunt | Sword | Да | Да | Да | Нет |
| Bow (Melee) | 300 | Blunt | Sword | Да | Да | Нет | Нет |
| Flail | 500 | Blunt | Mace | Да | Нет | Нет | Нет |
| Great Axe | 1300 | Edge | Axe | Да | Нет | Нет | Нет |
| Halberd | 1200 | Edge | Axe | Да | Нет | Нет | Нет |
| Large Dagger | 200 | Edge | Dagger | Да | Нет | Нет | Нет |
| Long Sword | 700 | Edge | Sword | Да | Нет | Нет | Нет |
| Maul | 1300 | Blunt | Hammer | Да | Нет | Нет | Нет |
| Morningstar | 500 | Blunt | Mace | Да | Нет | Нет | Нет |
| Pike | 800 | Edge | Pike | Да | Нет | Нет | Нет |
| Scimitar | 300 | Edge | Sword | Да | Нет | Нет | Нет |
| Scourge | 300 | Edge | Whip | Да | Нет | Нет | Нет |
| Whip | 100 | Blunt | Whip | Да | Нет | Нет | Нет |
[править] Ammunition
Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition stockpiles. Ammunition may also refer to the stones and ballista arrows fired from siege engines: For more information about these weapons, see the siege engine article.
[править] Notes about ammunition
- Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
- All ammunition has the "EDGED" attack type.
[править] Ammunition table
| Тип | Размер | Используемый навык | Метал | Дерево | Кости |
|---|---|---|---|---|---|
| Bolt (Crossbow) | 50 | Marksman | Да | Да | Да |
| Arrow (Bow) | 50 | Bowman | Да | Да | Нет |
| Blowdart (Blowgun) | 10 | Blowgunner | Да | Да | Да |
[править] Врождённое оружие
Врождённое оружие чрезвычайно разнообразно, но делится на несколько больших групп. Каждое создание обладает оружием того или иного вида.
[править] Types of natural weapons
[править] Striking natural weapons
The basic natural weapons, every creature has an array of basic natural weapons. Damage done by these weapons depends greatly on the respective size of the combatants and the strength and striking/kicking/biting skill of the attacker.
Natural weapons in this category can include but are not limited to punching with the fists, biting with the teeth, scratching with the nails,and kicking.
[править] Other natural weapons
The various syndrome delivery methods fall under this category, including breath weapons, poisonous blood, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the syndrome page. For specific information on breath weapons, see the breath attacks section of the syndrome page.
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