Tileset repository

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Про пользовательские графические паки см. Graphics set repository.
MOD На этой странице описывается модификация игры. Изменение внутренних настроек искажает оригинальный ход игры, а в некоторых случаях приводит к её неработоспособности. Используйте на свой страх и риск.

Набор символов, или просто тайлсет, представляет собой изображение в формате BMP или PNG, содержащее 256 различных тайлов, соответствующих кодовую таблицу IBM 437 (иногда называемую расширенным ASCII). Они используются для отображения большей части графики в ASCII-режиме игры и текстовых элементов в графической версии. Эта страница служит репозиторием тайлсетов, созданных сообществом, и включает инструкции по их установке.

Истоки

Тайлсеты по умолчанию (640×300 и 800×600) отображают символы 8×12 и 10×12 соответственно, с большими латинскими буквами, занимающими область 7×9, и выглядят в целом похожими на шрифт IBM MDA, если судить по "0", "g" и "f" (но с небольшими отличиями, включая "0", "W" и "y"). Точное происхождение шрифта, взятого для игры, неизвестно.

Установка

В текущей версии 50.11 использование некоторых тайлсетов может привести к тому, что нижний и правый края экрана не будут реагировать на мышь. Это зависит от размера; 8×12 и 10×12 подходят, а 16×16 – нет. Этого можно избежать, развернув окно или настроив игру в полноэкранный режим.


Другие проблемы, которые могут возникнуть при использовании иного тайлсета:

  • В графической версии рамка мини-карты будет масштабироваться в соответствии с тайлсетом, но изображение мини-карты — нет.
  • В графической версии использование тайлсета с другим соотношением сторон приведет к растягиванию элементов интерфейса.
  • В графической версии некоторые элементы интерфейса не масштабируются по размеру тайлсета.
  • В любом режиме и даже со стандартным тайлсетом в некоторых масштабах и размерах игрового дисплея в меню может не хватить места для отображения всех элементов; особенно меню знати.

Чтобы использовать определенный тайлсет с Dwarf Fortress, вы должны выполнить следующие шаги:

  1. Скачайте тайлсет. Каждый тайлсет представляет собой просто изображение, поэтому отдельной ссылки для скачивания нет. (Щелкните левой кнопкой мыши на изображении тайлсета, затем правой и Сохранить как.)
  2. При необходимости конвертируйте тайлсет в правильный формат изображения для используемой вами версии игры:
    1. Для DF 0.28.181.40d или старше: откройте файл в графическом редакторе и сохраните его как BMP, если он еще не в этом формате.
    2. Для DF 0.31.01 или новее: откройте файл в графическом редакторе и сохраните его как PNG с прозрачностью если это еще не в этом формате.
    3. Не меняйте расширение на .bmp или .png; нужно использовать графический редактор, вроде MS Paint и сохранить картинку правильно.
  3. Переместите/скопируйте файл в папку игры с именем art (.../data/art).
  4. Отредактируйте файл конфигурации инициализации (.../data/init/init_default.txt), чтобы указать используемый файл тайлсета. Есть три места, которые можно изменить:
    1. Укажите тайлсет для оконного отображения, задав имя файла в теге [FONT:<имя файла>].
    2. Укажите тайлсет для полноэкранного отображения, задав имя файла в теге [FULLFONT:<имя файла>].
    3. Укажите тайлсет для экрана загрузки и меню, задав имя файла в теге [BASIC_FONT:<имя файла>].
    4. Все три могут ссылаться на один файл. Установка их в разные файлы может дать непредсказуемые результаты.
    5. После внесения изменений не забудьте сохранить файл.
  5. Некоторые тайлсеты требуют изменений в raw-файлах, что обычно указано отдельно. Что это за изменения, будет зависеть от самого тайлсета, и могут быть действительны только для более старых версий. Аналогично, некоторые тайлсеты могут предполагать изменения в d_init.txt, например [PILLAR_TILE:255], хотя такой опции больше не существует.

После сохранения файла и внесения необходимых изменений можно приступать к игре с новым тайлсетом!

Квадратные тайлсеты

1×1

Размер уменьшен. Нажмите, чтобы увидеть в полном разрешении.
Название [[#{{{filename}}}|{{{filename}}}]]
Автор Loud Whispers
Создан 2015-03-30
Размер тайлов 1×1
Разрешение 80×25
Версии
Комментарий So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. (forum post link)
Monoscii Lite

5×5

Kein 400x125.png
Название Kein_400x125.png
Автор Kein
Создан 2008-8-7
Размер тайлов 5×5
Разрешение 400×125
Версии
Комментарий A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
Kein's 5x5
Zaratustra custom 5x5.png
Название Zaratustra_custom_5x5.png
Автор Zaratustra
Создан 2008-11-20
Размер тайлов 5×5
Разрешение 400×125, 800×250, 800×500
Версии
Комментарий

6×6

Geti custom 6x6.png
Название Geti_custom_6x6.png
Автор Geti
Создан 2010-08-04
Размер тайлов 6×6
Разрешение 480×150, 960times;300
Версии
Комментарий A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Название Lord Nightmare 6x6font01.png
Автор Lord Nightmare
Создан 2007-11-5
Размер тайлов 6×6
Разрешение 480×150
Версии
Комментарий Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a separator column.
Lord Nightmare 6x6font02.png
Название Lord Nightmare 6x6font02.png
Автор Lord Nightmare
Создан 2007-11-12
Размер тайлов 6×6
Разрешение 480×150
Версии
Комментарий Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
Lord Nightmare's 6x6 v2
Mkv curses 480x150.png
Название Mkv_curses_480x150.png
Автор Markavian
Создан 2007-10-30
Размер тайлов 6×6
Разрешение 480×150
Версии
Комментарий The first version of the tiny tileset, superseded by the version below.
Mkv curses 480x150 v2.png
Название Mkv_curses_480x150_v2.png
Автор Markavian
Создан 2007-10-30
Размер тайлов 6×6
Разрешение 480×150
Версии
Комментарий My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.

Markavian's 6x6 v2
Nobbins6x6.png
Название nobbins6x6.png
Автор Nobbins
Создан 2010-01-10
Размер тайлов 6×6
Разрешение 480×150, 960×300
Версии
Комментарий Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
Nobbin ts v2.png
Название nobbin_ts_v2.png
Автор Nobbins
Создан 2010-06-28
Размер тайлов 6×6
Разрешение 480×150, 960×300
Версии
Комментарий Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7

Herrbdog 7x7 tileset.gif
Название Herrbdog_7x7_tileset.gif
Автор herrbdog
Создан 2007-10-30
Размер тайлов 7×7
Разрешение 560×175
Версии
Комментарий
herrbdog's 7x7 tileset
Terbert 7x7.png
Название terbert_7x7.png
Автор Terbert
Создан 2009-6-30
Размер тайлов 7×7
Разрешение 560×175
Версии
Комментарий This is a 7x7 tileset made for overseeing large constructions

8×8

Anikki square 8x8.png
Название Anikki_square_8x8.png
Автор Anikki
Создан 2008-7-27
Размер тайлов 8×8
Разрешение 640×200 native.
Версии
Комментарий Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

Df anikki 2.png
Cheepicus 8x8.png
Название cheepicus_8x8
Автор Cheepicus
Создан 2014-4-3
Размер тайлов 8×8
Разрешение 640×200
Версии
Комментарий An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
cheepicus_8x8 sample
Jdpage 8x8.png
Название Jdpage_8x8.png
Автор Jdpage
Создан 2010-09-15
Размер тайлов 8×8
Разрешение 640×200 native.
Версии
Комментарий Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
CGA8x8thick.png
Название CGA8x8thick.png
Автор Lord Nightmare/IBM
Создан 2007-10-30
Размер тайлов 8×8
Разрешение 640×400
Версии
Комментарий The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
CGA8x8thin.png
Название CGA8x8thin.png
Автор Lord Nightmare/IBM
Создан 2008-6-6
Размер тайлов 8×8
Разрешение 640×400
Версии
Комментарий The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
LN EGA8x8.png
Название LN_EGA8x8.png
Автор Lord Nightmare/IBM
Создан 2007-10-30
Размер тайлов 8×8
Разрешение 640×400
Версии
Комментарий The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
RDE 8x8.png
Название RDE_8x8.png
Автор RedDeadElite
Создан 2018-08-17
Размер тайлов 8×8
Разрешение 640×200
Версии
Комментарий Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
RedDeadElite's 8x8 tileset with Phoebus's color scheme.
Pastiche 8x8.png
Название Pastiche_8x8.png
Автор tejón
Создан 2012-6-12
Размер тайлов 8×8
Разрешение 640×200 @ 80×25.
Версии
Комментарий A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
Potash 8x8.png
Название Potash_8x8.png
Автор tejón
Создан 2012-6-12
Размер тайлов 8×8
Разрешение 640×200 @ 80×25.
Версии
Комментарий I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
Acorntileset8x8.png
Название Acorntileset8x8.png
Автор Xenomorph
Создан 2008-8-9
Размер тайлов 8×8
Разрешение 640×200
Версии
Комментарий This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
Yayo c64 640x200.png
Название yayo_c64_640x200.png
Автор Yayo
Создан 2007-10-30
Размер тайлов 8×8
Разрешение 640×200
Версии
Комментарий Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
yayo's c64 Tileset
Zaratustra msx.png
Название Zaratustra_msx.png
Автор Zaratustra
Создан 2007-10-30
Размер тайлов 8×8
Разрешение 640×200 or 640×400
Версии
Комментарий The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
Zaratustra's 8×8 tileset

9×9

720x225 SmoothWalls.png
Название 720x225_SmoothWalls.png
Автор Dorten
Создан 2009-2-13
Размер тайлов 9×9
Разрешение 720×225
Версии
Комментарий It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)
720x225 SmoothWalls7.png
Название 720x225_SmoothWalls7.png
Автор Dorten
Создан 2009-2-13
Размер тайлов 9×9
Разрешение 720×225
Версии
Комментарий Minor tweak so the 7's don't look like question marks.
Nostalgia 720x225.png
Название Nostalgia_720x225.png
Автор maus
Создан 2007-10-30
Размер тайлов 9×9
Разрешение 720×225
Версии
Комментарий Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
DortenSolid.png
Название DortenSolid.png
Автор Qjet
Создан 2009-2-13
Размер тайлов 9×9
Разрешение 720×225
Версии
Комментарий Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.
Curses 720x225 8d6752.png
Название Curses_720x225_8d6752.png
Автор Savok
Создан 2007-10-30
Размер тайлов 9×9
Разрешение 720×225
Версии
Комментарий There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
Savok's tiny, non-updated tileset.

10×10

Anikki square 10x10.png
Название Anikki_square_10x10.png
Автор Anikki
Создан 2008-7-27
Размер тайлов 10×10
Разрешение 800×250 native.
Версии
Комментарий Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)

Df anikki 1.png
Buddy.png
Название buddy.png
Автор buddy
Создан 2014-07-12
Размер тайлов 10×10
Разрешение
Версии
Комментарий I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.

A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.

[PILLAR_TILE:10]

Buddy--graphical.png
Название buddy--graphical.png
Автор buddy
Создан 2014-07-16
Размер тайлов 10×10
Разрешение
Версии
Комментарий The graphical version of my tileset.

data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]

raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]

Ddw.png
Название ddw.png
Автор Ddw
Создан 2011-03-10
Размер тайлов 10×10
Разрешение 800×250 native
Версии
Комментарий Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

Paul 10x10.png
Название Paul_10x10.png
Автор Paul
Создан 2008-9-5
Размер тайлов 10×10
Разрешение 800×250 for 80×25 grid size, others just multiply grid by 10.
Версии
Комментарий Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
Potash 10x10.png
Название Potash_10x10.png
Автор tejón
Создан 2012-6-12
Размер тайлов 10×10
Разрешение 800×250 @ 80×25.
Версии
Комментарий The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
Taffer 10x10.png
Название Taffer 10x10.png
Автор Taffer
Создан 2017-01-10
Размер тайлов 10×10
Разрешение Looks decent at almost any resolution.
Версии
Комментарий A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
Taffer.png
Terbert 10x10.png
Название Terbert_10x10.png
Автор Terbert
Создан 2009-6-30
Размер тайлов 10×10
Разрешение 800×250
Версии
Комментарий This is Terbert's First tileset
Tocky square 10x10.png
Название Tocky_square_10x10.png
Автор Tocky
Создан 2007-11-15
Размер тайлов 10×10
Разрешение 800×250 native, 800×500 for fullscreen.
Версии
Комментарий I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
Df tock10 1.png

11×11

Terminus.png
Название terminus.png
Автор Gekz
Создан 2010-1-08
Размер тайлов 11×11
Разрешение 880×275
Версии
Комментарий This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

Terminus Tileset

12×12

Alloy curses 12x12.png
Название Alloy_curses_12x12.png
Автор Alloy
Создан 2010-12-3 - v1.1
Размер тайлов 12×12
Разрешение 960×300 native.
Версии
Комментарий Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
Cheepicus 12x12.png
Название cheepicus_12x12
Автор Cheepicus
Создан 2010-8-4
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)

cheepicus_12x12 sample
Unknown curses 12x12 & Markvii Walls.png
Название Unknown curses 12x12 & Markvii Walls.png
Автор DDR & Others
Создан 2010-9-3
Размер тайлов 12×12
Разрешение 960×300 native
Версии
Комментарий A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
A dwarf practicing archery. He died later.
Haberdash curses 12x12.png
Название Haberdash_curses_12x12.png
Автор Haberdash
Создан 2014-07-24
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
DB curses 12x12.png
Название DB_curses_12x12.png
Автор Hanuman
Создан 2008-7-23
Размер тайлов 12×12
Разрешение 900×300
Версии
Комментарий This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

Herrbdog 144.png
Название Herrbdog_144.png
Автор Herrbdog
Создан 2007-10-30
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий A larger version of this tileset is available below.
Dullard Exponent 12x12.png
Название Dullard_Exponent_12x12.png
Автор Lord Dullard/Exponent
Создан 2009-3-30
Размер тайлов 12×12
Разрешение 960×300 native
Версии
Комментарий Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
Mkv solidcurses stairs 960x300.png
Название mkv_solidcurses_stairs_960x300.png
Автор Markavian
Создан 2007-12-4
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Название Mkv_solidcurses_960x300.png
Автор Markavian
Создан 2007-10-30
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Markvii.png
Название Markvii.png
Автор Turnip
Создан 2009-7-9
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий My revision of Markavian's tileset, made to be more "curvy"
Rev7.png
Tileset unknown 960x300 02.png
Название Tileset_unknown_960x300_02.png
Автор Unknown
Создан 2007-10-30
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown curses 12x12.png
Название Unknown_curses_12x12.png
Автор Unknown
Создан 2007-11-24
Размер тайлов 12×12
Разрешение 960×300
Версии
Комментарий This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Unknown 12×12 v2
Nice curses 12x12.png
Название nice_curses_12x12.png
Автор Vidumec
Создан 2013-01-30
Размер тайлов 12×12
Разрешение 960×300 native
Версии
Комментарий This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
Screenshot nice curses 12x12.png
Zesty curses 12x12.png
Название zesty_curses_12x12.png
Автор ZesT
Создан 2022-11-3
Размер тайлов 12×12
Разрешение 960×300 native
Версии
Комментарий A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
A 24x24 version is available.

13×13

Kren 13x13.png
Название Kren_13x13.png
Автор krenshala
Создан 2015-12-27 (Updated 2017-08-27)
Размер тайлов 13×13
Разрешение
Версии
Комментарий I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.
Yayo tunur 1040x325.png
Название yayo_tunur_1040x325.png
Автор Yayo
Создан 2007-10-30
Размер тайлов 13×13
Разрешение 1040×325
Версии
Комментарий Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
yayo's Tunur Tileset

14×14

Cheepicus 14x14.png
Название cheepicus_14x14
Автор Cheepicus
Создан 2018-11-28
Размер тайлов 14×14
Разрешение 1120×350
Версии
Комментарий Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
cheepicus_14x14 sample
cheepicus_14x14 sample

15×15

Cheepicus 15x15.png
Название cheepicus_15x15
Автор Cheepicus
Создан 2012-5-6
Размер тайлов 15×15
Разрешение 1200×375
Версии
Комментарий I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
cheepicus_15x15 sample
Talryth square 15x15.png
Название Talryth_square_15x15.png
Автор Talryth
Создан 2010-06-18
Размер тайлов 15×15
Разрешение 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Версии
Комментарий Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
Vidumec 15x15.png
Название Vidumec_15x15.png
Автор Vidumec
Создан 2011-09-05
Размер тайлов 15×15
Разрешение 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Версии
Комментарий I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
Df screen1.png

16×16

Anno 16x16.png
Название Anno_16x16.png
Автор AbuDhabi
Создан 2011-03-19
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
Aesomatica 16x16.png
Название Aesomatica_16x16.png
Автор Aesomatica
Создан 2008-11-29
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
LCD Tileset.png
Название LCD_Tileset.png
Автор Agm
Создан 2020-02-07
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
16x16-RogueYun-AgmEdit.png
Название 16x16-RogueYun-AgmEdit.png
Автор Agm
Создан 2017-10-21
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий ASCII Edit of Rogue Yun's tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
Anikki square 16x16.png
Название Anikki_square_16x16.png
Автор Anikki
Создан 2008-7-27
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
Df anikki 2.png
Bisasam 16x16.png
Название Bisasam_16x16.png
Автор Bisasam
Создан 2010-01-11
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
Bisasam 16x16 preview.png
Bisasam 16x16 preview stocks.png
Cheepicus 8x8x2.png
Название cheepicus_8x8x2
Автор Cheepicus
Создан 2014-4-3
Размер тайлов 16×16 (doubled 8x8)
Разрешение 1280×400 native.
Версии
Комментарий I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
cheepicus_8x8x2 sample
Cheepicus 16x16.png
Название cheepicus_16x16
Автор Cheepicus
Создан 2014-5-10
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
cheepicus_16x16 sample
cheepicus_16x16 sample
Cooz curses square 16x16.png
Название Cooz_curses_square_16x16.png
Автор Cooz
Создан 2009-2-28
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
Cooz's Tileset
Guybrush square 16x16.png
Название Guybrush_square_16x16.png
Автор Guybrush
Создан 2007-11-15
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

Guybrush Tileset
the wilderness...
GuybrushASCII curses square 16x16.png
Название GuybrushASCII_curses_square_16x16.png
Автор Herrbdog, modified by Guybrush
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
Herrbdog 16x16 tileset.gif
Название Herrbdog_16x16_tileset.gif
Автор Herrbdog
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий The 16×16 version of Herrbdog's tileset.
Oddball 16x16.png
Название Oddball-16
Автор HexaBlu
Создан 2021-07-05
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий "A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "Forum Page
A screenshot of what the landscape looks like using Oddball-16.
MRC square 16x16.png
Название MRC_square_16x16.png
Автор Inquisitor Saturn
Создан 2008-5-18
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
Redjack17.png
Название Redjack17.png
Автор Jackard
Создан 2008-7-22
Размер тайлов 16x16
Разрешение 1280x400
Версии
Комментарий This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.

You may download all variations of this tileset here.

Kai-1280x400-v2 7512b5.png
Название Kai-1280x400-v2 7512b5.png
Автор Kaishaku
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
Kelora 16x16 diagonal.png
Название Kelora_16x16_diagonal.png
Автор Kelora
Создан 2009-7-26
Размер тайлов 16×16
Разрешение
Версии
Комментарий A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.

Kelora 16x16 diagonal-clouds.png
Название Kelora_16x16_diagonal-clouds.png
Автор Kelora
Создан
Размер тайлов 16×16
Разрешение
Версии
Комментарий A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.

Kenran.png
Название Kenran.png
Автор Kenran
Создан
Размер тайлов 16×16
Разрешение
Версии
Комментарий This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
Kjammer square 16x16 v02.png
Название Kjammer square 16x16 v02.png
Автор Klokjammer
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
Kjammer square 16x16 v00.png
Название Kjammer square 16x16 v00.png
Автор Klokjammer
Создан 2007-10-31
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
Md curses 16x16.png
Название Md_curses_16x16.png
Автор Marble Dice
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
Runeset 16x16.png
Название Runeset_16x16.png
Автор monkeyfritz
Создан 2018-3-23
Размер тайлов 16×16
Разрешение 256×256
Версии
Комментарий Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
PTTGV2tiles.png
Название PTTGV2tiles.png
Автор PTTG
Создан 2007-11-21
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
Fnord 16x16.png
Название Fnord 16x16.png
Автор PopTart
Создан 2016-5-08
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий "FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" Forum thread
Fnordgameplay.png
Msgothic.png
Название Msgothic.png
Автор en:User:Random832
Создан 2009-4-22
Размер тайлов 16×16
Разрешение 1280×800 etc
Версии
Комментарий Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
Raving 1280x400.png
Название Raving_1280x400.png
Автор RavingManiac
Создан 2010-3-13
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.

Download the BMP.

16x16 sm.png
Название 16x16_sm.png
Автор Rogue Yun
Создан 2015-06-09
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on this thread.


16x16 sb ascii.png
Название 16x16_sb_ascii.png
Автор Rogue Yun
Создан 2018-11-04
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A good solid ASCII Tileset. See the Something Boxy thread for more information and updates.
Sapphos square 16x16.png
Название Sapphos_square_16x16.png
Автор Sappho
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
Savok curses 1280x400 517caa.png
Название Savok_curses_1280x400_517caa.png
Автор Savok
Создан 2008-6-16
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.
If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself.
Note: The DFFD version is updated more frequently and has the changelist.
SFE Curses square 16x16.png
Название SFE_Curses_square_16x16.png
Автор Super Foul Egg
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
Tahin 16x16 rounded.png
Название Tahin_16x16_rounded.png
Автор Tahin
Создан 2007-12-28
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
DF-Nordic v1.png
Название DF-Nordic_v1.png
Автор Techhead
Создан 2009-3-26
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
Markx.png
Название Markx.png
Автор TurnipII
Создан 2018-8-2
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
Tyr 1280x400.png
Название Tyr_1280x400.png
Автор Tyrving
Создан 2008-2-15
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
Winterwing Curses 16x16 lucon.png
Название Winterwing_Curses_16x16_lucon.png
Автор Winterwing
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Like usual, lucida console with cleartype. Creative, huh. :)
Lucida Console with Dystopian Rhetoric objects
Yayo c64 1280x400 83b157.png
Название Yayo_c64_1280x400_83b157.png
Автор Yayo
Создан 2007-10-30
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Name: Yayo's C64; The 16×16 version of Yayo's tileset.
Zaratustra 16x16.png
Название Zaratustra_16x16.png
Автор Zaratustra
Создан 2007-11-10
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Because everyone is making one.
Zilk 16x16.png
Название Zilk_16x16.png
Автор Zilk
Создан 2015-7-15
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
Preview with a high-contrast Solarized color scheme

18×18

Haowan Curses 1440x450.png
Название Haowan_Curses_1440x450.png
Автор Haowan
Создан 2007-11-2
Размер тайлов 18×18
Разрешение 1440×450
Версии
Комментарий An enlarged version of a square version of the default set.
Teeto K 18x18.png
Название Teeto_K_18x18.png
Автор Teeto_K
Создан 2008-10-24
Размер тайлов 18×18
Разрешение 1440×450
Версии
Комментарий A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.

20×20

Anikki square 20x20.png
Название Anikki_square_20x20.png
Автор Anikki
Создан 2008-7-27
Размер тайлов 20×20
Разрешение 1600×500 native.
Версии
Комментарий Based primarily on Tocky and Plac1d. This is a scaled-up version of the 10x10 tileset for fullscreen use. Download the BMP

(Note: The up and down ramps are reversed.)

Bisasam 20x20.png
Название Bisasam_20x20.png
Автор Bisasam
Создан 2010-05-15
Размер тайлов 20×20
Разрешение 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Версии
Комментарий This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 preview.png
Bisasam 20x20 preview stocks.png
Bisasam 20x20 ascii.png
Название Bisasam_20x20_ascii.png
Автор Bisasam
Создан 2010-05-15
Размер тайлов 20×20
Разрешение 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Версии
Комментарий This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 ascii preview.png
Bisasam 20x20 ascii preview stocks.png
Rose 20x20.png
Название Rose_20x20.png
Автор Rose
Создан 2019-04-29
Размер тайлов 20×20
Разрешение 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Версии
Комментарий This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
Taffer 20x20.png
Название Taffer_20x20.png
Автор Taffer
Создан 2017-01-10
Размер тайлов 20×20
Разрешение Looks best at high resolutions, or on very large monitors.
Версии
Комментарий A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [2], and includes alternate walls, fonts, and racial graphics.
Oreslam 1920x1200 20x20.png
Название Oreslam_1920x1200_20x20.png
Автор Yayo
Создан 2009-09-12
Размер тайлов 20×20
Разрешение 1920×1200
Версии
Комментарий Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
yayo's Oreslam Tileset
Bisasam 20x20 mod T.png
Название Bisasam_20x20_mod_T.png
Автор yobbo
Создан 2014-07-13
Размер тайлов 20×20
Разрешение 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Версии
Комментарий A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
Bisasam 20x20 mod T preview.png

24×24

Curses square 24.png
Название Curses square 24.png
Автор DragonDePlatino
Создан 2015-06-01
Размер тайлов 24×24
Разрешение 1920×600
Версии
Комментарий A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
Bisasam 24x24.png
Название Bisasam_24x24.png
Автор Bisasam
Создан 2010-01-01
Размер тайлов 24×24
Разрешение 1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
Версии
Комментарий Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
Bisasam 24x24 preview.png
Bisasam 24x24 preview stocks.png
Nagidal24x24shade.png
Название Nagidal24x24shade.png
Автор Nagidal
Создан 2012-06-07
Размер тайлов 24×24
Разрешение 1920×600 (80×25 grid size); 1920×1080 (80×45 grid size)
Версии
Комментарий I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a non-shaded version, non-shaded bearded version, and shaded and bearded version.

For further info see this forum thread.

Nagidal's 24×24 tileset
Runeset 24x24.png
Название Runeset_24x24.png
Автор monkeyfritz
Создан 2018-3-23
Размер тайлов 24×24
Разрешение 384×384
Версии
Комментарий Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
Runeset Example
Zesty curses 24x24.png
Название zesty_curses_24x24.png
Автор ZesT
Создан 2022-11-3
Размер тайлов 12×12
Разрешение 960×300 native
Версии
Комментарий An upscaled alternative to my 12x12 tileset.
Original description: A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.

32×32

Размер уменьшен. Нажмите, чтобы увидеть в полном разрешении.
Название Runeset_32x32.png
Автор monkeyfritz
Создан 2018-3-23
Размер тайлов 32×32
Разрешение 512×512
Версии
Комментарий Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
Runeset Example
Размер уменьшен. Нажмите, чтобы увидеть в полном разрешении.
Название Sir_Henry's_32x32.png
Автор Sir Henry
Создан 2009-8-19
Размер тайлов 32×32
Разрешение 2560×800
Версии
Комментарий Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.

48×48

Размер уменьшен. Нажмите, чтобы увидеть в полном разрешении.
Название RDE_vector_48x48.png
Автор RedDeadElite
Создан 2021-04-21
Размер тайлов 48×48
Разрешение 3840×1200
Версии
Комментарий A render of a vectorized version of RDE_8x8, with ASCII smileys substituting bearded dwarves.
Original vector image and additional renders available at the DF File Depot.

64×64

Размер уменьшен. Нажмите, чтобы увидеть в полном разрешении.
Название hack_square_64x64.png
Автор Taywee
Создан 2016-06-21
Размер тайлов 64×64
Разрешение 1024×1024
Версии
Комментарий Built this from the fantastic Hack font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.

Квадратные тайлсеты для изменённых raw-файлов

If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.

These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.

8×8

Crazy 8x8s.png
Название Crazy 8x8s.png
Автор PigtailLlama
Создан 2012-6-14
Размер тайлов 8×8
Разрешение 640×200 or 640×400
Версии
Комментарий They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
See Forum Thread for download and installation details.
PigtailLlama's Crazy 8x8s tileset

12×12

Jolly12x12.png
Название Jolly12x12.png
Автор Alexander Ocias
Создан 2012-3-11
Размер тайлов 12×12 (also available in 9×12)
Разрешение 1024×768
Версии
Комментарий Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
See Official Forum Page for download and installation details.
Jolly Bastion screenshot
Grim Fortress sample tileset.png
Название Grim Fortress sample tileset.png
Автор Lightrow
Создан 2013-2-3
Размер тайлов 12×12 (also available in 9×12
Разрешение 1024×768
Версии
Комментарий I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
See Official Forum Page for download and installation details.
Grim Fortress Logo.png

16×16

Belal Smooth Walls.png
Название Belal_Smooth_Walls.png
Автор Belal
Создан 2009-1-9
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Based on the Mike Mayday tileset and using angled smoothed walls as in Dorten's Tileset. I like the look of the walls for doing near circular or honeycomb layouts. Example Fort
Belal Example.png
DarkondDigsDeeper 16x16.png
Название DarkondDigsDeeper_16x16.png
Автор Darkond2100
Создан 2010-3-6
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.
Gold plated 16x16 v2.png
Название Gold Plated
Автор DrD_AVEL
Создан 2010-Jun-17
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.

This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took Lemunde's tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)

Graphical version of DF2010 v0.31.08 with Gold Plated tileset Discussion of this tileset is here

Presentation of Gold Plated (v.1)
Text preview(v.1)
Gold-plated-bmp-16x16.png
Название Gold Plated (bmp-version)
Автор DrD_AVEL
Создан 2010-Apr-02
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to .bmp before use in new version. Enjoy! ;)
Preview of Gold Plated (bmp-version)
Synergy.png
Название Synergy.png
Автор Dvorovic
Создан 2010-10-8
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. Download Demo Fortress Map on the DFMA
Flying Mage square 16x16.png
Название Flying_Mage_square_16x16.png
Автор Flying Mage
Создан 2008-4-12
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)
Hermano.png
Название Hermano.png
Автор hermano
Создан 2010-2-6
Размер тайлов 16×16
Разрешение 1280×400 native.
Версии
Комментарий A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent.

A Package for 0.31.16 (df2010) can be downloaded here. The altered raws for 40d# can be downloaded here.

example
16x16 isenhertz v2.png
Название 16x16_isenhertz_v2.png
Автор Isenhertz
Создан 2008-7-14
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you remove accented letters from names with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).

V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) V1 can still be found here.

Isenhertz's tileset in action.
Lemunde 16x16.png
Название Lemunde_16x16.png
Автор Lemunde
Создан 2010-6-11
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map here. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.

Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress.

Lemunde's Tileset.
DwarfletterGothic.png
Название DwarfletterGothic.png
Автор LordZorinthrox
Создан 2009-7-20
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий [http://dffd.wimbli.com/file.php?id=1205
Dwarfletter - Stockpile
Martin 16x16.png
Название Martin_16x16.png
Автор Martin
Создан 2009-8-8
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.

Download Demo fortress at DFMA

Martin 16x16 sample.png
Phoebus 16x16.png
Название Phoebus_16x16.png
Автор Phoebus
Создан 2011-04-04
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий For more information, and to download the full package, see the thread on the official forums: Phoebus' Graphic Set
Phssthpok 16x16.png
Название Phssthpok_16x16.png
Автор Phssthpok
Создан 2010-03-07
Размер тайлов 16×16, 24×24, 32×32
Разрешение 2560×800
Версии
Комментарий A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires RantingRodent's edited raws.

32x32 version

24x24 version

16x16 version

Sample Fortress

SL square 16x16.png
Название SL_square_16x16.png
Автор en:User:SL
Создан 2008-8-3
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий (Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. Forum Thread Download Demo Fortress Map on the DFMA
Autonomous Font.png
Название Autonomous_Font.png
Автор Spreggo
Создан 2009-2-2
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
The Autonomous Font in action.
Moons square 16x16.png
Название Moons_square_16x16.png
Автор The-Moon
Создан 2008-3-24
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий Edited Character set of mikemayday and Jackard
SS moons square 16x16.png
Tigrex3d.png
Название tigrex3d.png
Автор Tigrex
Создан 2009-2-22
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.
Tigrex3drunes.png
Название tigrex3drunes.png
Автор Tigrex
Создан 2009-4-10
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.
Tims 16x16.png
Название Tims_16x16.png
Автор Timmeh
Создан 2009-8-12
Размер тайлов 16×16
Разрешение 1280×400
Версии
Комментарий A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. Example Fort
Example tims.png

Неквадратные тайлсеты

1×1.1875

Analfabetico 80x60.png
Название analfabetico_80x60.png
Автор Fitmoos
Создан 2021-01-01
Размер тайлов 1×1.1875
Разрешение 80x60 (at 80x50 window size)
Версии
Комментарий Based on the idea of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.

See #Analfabetico_640x300.png for a large version as well.

4×6

Lord-Nightmare-Terminal-4x6.png
Название Lord-Nightmare-Terminal-4x6.png
Автор Lord Nightmare/Microsoft
Создан 2008-1-27
Размер тайлов 4×6
Разрешение 320×150
Версии
Комментарий A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
Zaratustra custom 4x6.png
Название Zaratustra_custom_4x6.png
Автор Zaratustra
Создан 2007-10-30
Размер тайлов 4×6
Разрешение 320×150
Версии
Комментарий
Zaratustra's 4x6

5×6

Zaratustra custom 5x6.png
Название Zaratustra_custom_5x6.png
Автор Zaratustra
Создан 2007-10-30
Размер тайлов 5×6
Разрешение 400×150, 800×300, 800×600
Версии
Комментарий
Zaratustra's 5x6

6×8

Ti84.png
Название Ti84.png
Автор Agm
Создан 2018-01-12
Размер тайлов 6×8
Разрешение 480×200, 960×400, 1152×864
Версии
Комментарий Based on Texas Instruments graphing calculators TI83/TI84/+. Color scheme Inverted (dark) color scheme)
6x8 tileset based on the TI84 graphing calculator.
Font6x8.png
Название Font6x8.png
Автор Thief^
Создан 2011-04-05
Размер тайлов 6×8
Разрешение 480×200, 960×400, 1152×864
Версии
Комментарий A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. Example

6×9

Curses6x9.png
Название Curses6x9.png
Автор Madk
Создан 2010-6-21
Размер тайлов 6×9
Разрешение 480×225
Версии
Комментарий Check the original thread for more info.

6×10

Bedstead-10-df.png
Название Bedstead-10-df.png
Автор Ben Harris
Создан 2013-11-24, updated 2020-03-29
Размер тайлов 6×10
Разрешение 480×250
Версии
Комментарий This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below.

8×12

Andux cp866ish.png
Название Andux_cp866ish.png
Автор Andux
Создан 2011-05-03
Размер тайлов 8×12
Разрешение 640×480
Версии
Комментарий A CP866-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
Andux sleipnir 8x12 tf.png
Название Andux_sleipnir_8x12_tf.png
Автор Andux
Создан 2012-08-07
Размер тайлов 8×12
Разрешение 640×480
Версии
Комментарий A modified version of the default curses_640x300 tileset, partly inspired by the font Loki by Marcus Sterz/FaceType.
DF+Tileset.png
Название DF+Tileset.png
Автор Coaldiamond
Создан 2010-6-18
Размер тайлов 8×12
Разрешение 640×300
Версии
Комментарий An update of Plac1d's tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the % tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.

See the screencaps or just get the whole DF+graphics repack.

Analfabetico 640x300.png
Название Analfabetico_640x300.png
Автор Fitmoos
Создан 2021-01-01
Размер тайлов 8×12
Разрешение 640×300
Версии
Комментарий Based on the idea of Monoscii, this is a blank tileset, with an analphabetic aspect ratio.

See #analfabetico_80x60.png for a tiny version as well.

Kein 640x300.png
Название Kein_640x300.png
Автор Kein
Создан 2008-8-9
Размер тайлов 8×12
Разрешение 640×300
Версии
Комментарий Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend Plac1d's character graphic set. My 640×300, everything completely shaded.
Kein's Tileset
Plac1d 640x300tileset.png
Название Plac1d_640x300tileset.png
Автор Plac1d
Создан 2008-3-13
Размер тайлов 8×12
Разрешение 640×300
Версии
Комментарий A tweaked version of Tocky's 10×10 tileset converted to 8×12. Try using this with my graphics set!

Download the .BMP

Plac1d's Tileset
Curses 640x300diag.png
Название Curses 640x300diag.png
Автор Taritus
Создан 2009-03-23
Размер тайлов 8×12
Разрешение 640×300
Версии
Комментарий Yuppers. I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request. I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--Taritus 20:53, 22 March 2009 (UTC)

8×14

MDA8x14.png
Название MDA8x14.png
Автор Lord Nightmare/IBM
Создан 2007-10-30
Размер тайлов 8×14
Разрешение 640×350
Версии
Комментарий The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
EGA8x14.png
Название EGA8x14.png
Автор Lord Nightmare/IBM
Создан 2007-10-30
Размер тайлов 8×14
Разрешение 640×350
Версии
Комментарий The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.

Thanks to Zaratustra for poking me into getting this done, and for related help.

CP850.png
Название CP850.png
Автор Tae/IBM
Создан 2009-9-06
Размер тайлов 8×14
Разрешение 640×350
Версии
Комментарий Play the Dwarf Fortress game in CP 850.
Zaratustra megazeux2.png
Название Zaratustra_megazeux2.png
Автор Zaratustra
Создан 2007-10-30
Размер тайлов 8×14
Разрешение 640×350
Версии
Комментарий EGA font with added Megazeux modifications.

8×15

Lord Nightmare-Fixedsys-02.png
Название Lord_Nightmare-Fixedsys-02.png
Автор Lord Nightmare/Microsoft
Создан 2007-12-20
Размер тайлов 8×15
Разрешение 640×375
Версии
Комментарий v2.2 - (v1.0 is here) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.

8×16

VGA8x16.png
Название VGA8x16.png
Автор Lord Nightmare/IBM?
Создан 2007-10-30
Размер тайлов 8×16
Разрешение 640×400
Версии
Комментарий The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
Lord Nightmare-Fixedsys-03.png
Название Lord_Nightmare-Fixedsys-03.png
Автор Lord Nightmare/Microsoft
Создан 2007-12-20
Размер тайлов 8×16
Разрешение 640×400
Версии
Комментарий v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
Acorntileset.png
Название Acorntileset.png
Автор Xenomorph
Создан 2008-8-9
Размер тайлов 8×16
Разрешение 640×400
Версии
Комментарий This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). Download the BMP.

9×12

Yoshis island.png
Название Yoshis_island.png
Автор Nobbins
Создан 2011-03-20
Размер тайлов 9×12
Разрешение 720×300, 720×600 (non-recommended)
Версии
Комментарий Heavily based on the text style from Yoshi's Island, with most letters being direct copies].

9×14

MDA9x14.png
Название MDA9x14.png
Автор Lord Nightmare/IBM
Создан 2007-10-30
Размер тайлов 9×14
Разрешение 720×350
Версии
Комментарий The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
EGA9x14.png
Название EGA9x14.png
Автор Lord Nightmare/IBM
Создан 2007-10-30
Размер тайлов 9×14
Разрешение 720×350
Версии
Комментарий The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).

9×16

VGA9x16.png
Название VGA9x16.png
Автор Quietust/IBM?
Создан 2009-7-24
Размер тайлов 9×16
Разрешение 720×400
Версии
Комментарий The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.

10×12

Curses 800x600 shade.png
Название Curses_800x600_shade.png
Автор Chinkeeyong
Создан 2009-6-11
Размер тайлов 10×12
Разрешение 800×600
Версии
Комментарий Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
Eofshaded800x600pb9 f64ded.png
Название eofshaded800x600pb9_f64ded.png
Автор Eagle of Fire
Создан 2007-10-30
Размер тайлов 10×12
Разрешение 800×600
Версии
Комментарий Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.
Sleroux 800x300.png
Название Sleroux_800x300.png
Автор Sergius
Создан 2007-10-30
Размер тайлов 10×12
Разрешение 800×300
Версии
Комментарий Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
Kyzers thin.png
Название Kyzers_thin.png
Автор KyzerB
Создан 2018-11-11
Размер тайлов 10×12
Разрешение 853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part).
Версии
Комментарий Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.
Kyzer's Thin Tileset
UncleSporky curses 800x600.png
Название UncleSporky_curses_800x600.png
Автор UncleSporky
Создан 2007-10-30
Размер тайлов 10×12
Разрешение 800×300
Версии
Комментарий
UncleSporky Tileset
UncleSporky Tileset
Nice curses 10x12.png
Название nice_curses_10x12.png
Автор Vidumec
Создан 2013-01-31
Размер тайлов 10×12
Разрешение 800×300
Версии
Комментарий Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
Zaratustra custom800x300ca3.png
Название Zaratustra_custom800x300ca3.png
Автор Zaratustra
Создан 2007-10-30
Размер тайлов 10×12
Разрешение 800×300, 800×600 (non-recommended)
Версии
Комментарий Has an appropriate object tileset for v0.23.130.23a (now outdated).

10×16

Lord Nightmare Freehand 10x16.png
Название Lord_Nightmare_Freehand_10x16.png
Автор Lord Nightmare
Создан 2007-12-23
Размер тайлов 10×16
Разрешение 800×400
Версии
Комментарий v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
Freehand screenie... ooh, neat! Unreadable.
Lord Nightmare Freehand^2 10x16.png
Название Lord_Nightmare_Freehand^2_10x16.png
Автор Lord Nightmare
Создан 2008-3-28
Размер тайлов 10×16
Разрешение 800×400
Версии
Комментарий Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
Freehand^2 screenie... ooh, neat! Readable. But ugly.
Vintl01.png
Название Vintl01.png
Автор Lord Nightmare/Victor-Sirius
Создан 2007-12-19
Размер тайлов 10×16
Разрешение 800×400
Версии
Комментарий The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.

12×20

Bedstead-20-df.png
Название Bedstead-20-df.png
Автор Ben Harris
Создан 2013-11-24, updated 2020-03-29
Размер тайлов 12×20
Разрешение 960×500
Версии
Комментарий This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above.

14×16

Cooz curses 14x16.png
Название Cooz_curses_14x16.png
Автор Anonymous/Cooz
Создан 2017-05-12
Размер тайлов 14×16
Разрешение 1120×400
Версии
Комментарий I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.

16×20

Shizzle 1280x500.png
Название Shizzle_1280x500.png
Автор MasterShizzle
Создан 2012-12-10
Размер тайлов 16×20
Разрешение 1280×500
Версии
Комментарий Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
MasterShizzle's 16x20 tileset

16×24

MRC 1280x600.png
Название MRC_1280x600.png
Автор Inquisitor Saturn
Создан 2008-2-28
Размер тайлов 16×24
Разрешение 1280×600
Версии
Комментарий Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
Bmac smooth 16x24.png
Название Bmac smooth 16x24.png
Автор BMacZero
Создан 2020-11-07
Размер тайлов 16×24
Разрешение 1280×600
Версии
Комментарий A smaller version of File:Kyzsmooth.png (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.

16×32

Lumin Graphical 1280x800.png
Название Lumin_Graphical_1280x800.png
Автор Lumin
Создан 2007-10-30
Размер тайлов 16×32
Разрешение 1280×800
Версии
Комментарий Ideas used from several others on this page. I've also added more detail and color to some objects.

20×32

Curses 24pt cleartype ThomModifications.png
Название Curses_24pt_cleartype_ThomModifications.png
Автор Herrbdog
Создан 2007-10-30
Размер тайлов 20×32
Разрешение 1600×800
Версии
Комментарий Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...
I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]
Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :)
. . .
TerminusAliased handedit gal.png
Название TerminusAliased_handedit_gal.png
Автор Shaja
Создан 2008-3-27
Размер тайлов 20×32
Разрешение 1600×800
Версии
Комментарий Alphanumerics based on Dimitar Zhekov's Terminus font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
TerminusAliased text
Terminus24 text

24×32

Terminus24.png
Название Terminus24.png
Автор Shaja
Создан 2008-5-19
Размер тайлов 24×32
Разрешение 1920×800
Версии
Комментарий Revised version of my earlier Terminus 20x32 character set for 1920x800 display.

24×36

Curses 1920x900.png
Название Curses_1920x900.png
Автор IBM, I think
Создан 2017-02-28
Размер тайлов 24×36
Разрешение 1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k)
Версии
Комментарий Original curses_640x300.png enlarged to 300%. Good for FullHD displays.
Kyzsmooth.png
Название Kyzsmooth.png
Автор KyzerB
Создан 2019-07-02
Размер тайлов 24×36
Разрешение 1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k)
Версии
Комментарий Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.

48×72

Размер уменьшен. Нажмите, чтобы увидеть в полном разрешении.
Название Vector square 48x72.png
Автор DragonDePlatino
Создан 2016-11-22
Размер тайлов 48×72
Разрешение 3820×1920 (4k)
Версии
Комментарий A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread here.