Версия игры/0.27.169.33b

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История версий
(полная история версий)
v50v0.40v0.34v0.31v0.28v0.23

Версия 0.27.169.33b вышла 16 ноября 2007 года.

Комментарии Toady One

Various crash and lag fixes again. See the dev log for other minor changes.

I've put in the Coral Network link as the first mirror, B12 as mirror 2 and the first two mirror offers I received as the 3rd and 4th mirrors. I'll be rotating in other mirrors over time. Let me know if Coral works out or if anything seems strange. Hopefully I haven't introduced too many bugs this time around.

Новое

  • added a bit of text to wells
  • gave threadable stones economic status
  • caused some buildings to block vermin

Исправления вылетов

  • handled a reclaim/adv mode crash
  • fixed crash from sewing cloth images
  • fixed crash caused by seed trade valuation
  • fixed embark crash in cliff areas
  • fixed crash caused by viewing the inventories of additional units
  • fixed crash bug from archery training

Прочие исправления

  • fixed a few typos
  • fixed problem with fortress advancement
  • eliminated a tantrum lag/freeze problem
  • fixed problem with edge construction restriction
  • fixed lockup from dry wells
  • handled some of the problems keeping dwarves stuck on unpathable terrain
  • fixed problem with list update on stockpile mode paging
  • fixed problem with moods not getting started
  • fixed problem with traded armor items not being recognized
  • fixed scrolling problem on load screen
  • handled problem with caveins involving stairs and ramps
  • fixed a problem with blood hanging in the air
  • stopped 2 mayors from being present at once
  • fixed some material typos
  • stopped innate swimmers from gaining swim skill
  • stopped vegetation from growing on ramps/stairs
  • capped reclaim squad number
  • handled problem with 3D projectile targeting
  • fixed problem with wagon speed
  • fixed a problem with wagon pathing
  • stopped stockpiles from removing liquids on placement
  • stopped square trampling from removing dig designations
  • stopped live vermin from being eaten all the time
  • fixed trap component/anvil metal use issues
  • fixed a few problems with counter offers
  • stopped appointment of leader position
  • fixed a problem with constructed stair placement
  • fixed connectivity problem from ramp digging
  • stopped buildings from destroying ramps/stairs
  • cleaned residual jobs on site saves
  • fixed problem with windows and vision
  • fixed some cases of liquid flows not starting up properly
  • stopped channeling a floor over a constructed wall from leaving empty space
  • stopped floor removal over constructed walls from leaving empty space
  • stopped miasma from escaping coffins
  • fixed lag associated to wilderness creatures
  • tweaked pathfinding
  • fixed lag caused by creatures wandering in liquid