Balance: различия между версиями

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'''Уравновешенность'''
 
'''Уравновешенность''' is a placeholder [[skill]] that has been coded into the game but which lacks a use or method of improvement. It is not associated with any [[labor]]s or [[profession]]s, and is a placeholder to be implemented as part of the combat overhaul underway in the next version of the game.
 
[[Toady One|Toady One]] in a February 2013 [http://www.bay12forums.com/smf/index.php?topic=100851.msg4066351#msg4066351||Future of the Fortress reply]:
<blockquote>
"Balance is a measure of how much you can physically do at any one point in time.  Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.
 
Hence, the more different actions you try to juggle at a time, the more imbalanced you become.  Likewise, guarding or dodging makes you imbalanced, which gives a penalty to further dodging or attacks, making subsequent dodging less likely.
 
How much balance any given action "costs", and how quickly it recovers could be a measure of Kinesthetic Sense and Agility (although separating out agility and dexterity may be warranted)."
</blockquote>
 
{{Translation
| dwarven = neth
| elvish  = rame
| goblin  = olos
| human  = zostra
}}


{{Skills}}
{{Skills}}


[[en:Balance]]
[[en:Balance]]

Версия от 13:13, 9 августа 2018

Навык: Balance
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Название работ Balance
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Уравновешенность is a placeholder skill that has been coded into the game but which lacks a use or method of improvement. It is not associated with any labors or professions, and is a placeholder to be implemented as part of the combat overhaul underway in the next version of the game.

Toady One in a February 2013 of the Fortress reply:

"Balance is a measure of how much you can physically do at any one point in time. Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.

Hence, the more different actions you try to juggle at a time, the more imbalanced you become. Likewise, guarding or dodging makes you imbalanced, which gives a penalty to further dodging or attacks, making subsequent dodging less likely.

How much balance any given action "costs", and how quickly it recovers could be a measure of Kinesthetic Sense and Agility (although separating out agility and dexterity may be warranted)."

"Balance" на других языках
Дварфийский: neth
Эльфийский: rame
Гоблинский: olos
Язык людей: zostra
Шахтёр
Обработчик дерева
Обработчик камня
Егерь
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Фермер
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Ювелир
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