Temple: различия между версиями
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{{elven}} | |||
'''Храм''' представляет собой структуру, посвященное объекту поклонения - какой-либо сущности воплощающей [[Sphere|Сферу]], такой как [[deity |божества]], [[demon|демоны]] и [[megabeast|огромные чудовища]]. | '''Храм''' представляет собой структуру, посвященное объекту поклонения - какой-либо сущности воплощающей [[Sphere|Сферу]], такой как [[deity |божества]], [[demon|демоны]] и [[megabeast|огромные чудовища]]. | ||
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Возможность общаться со своим божеством может снижать показатель [[stress|стресса]]. С другой стороны, отсутствие возможности молиться может дать плохие [[thought|мысли]]. | Возможность общаться со своим божеством может снижать показатель [[stress|стресса]]. С другой стороны, отсутствие возможности молиться может дать плохие [[thought|мысли]]. | ||
В связи с этим, рекомендуется создавать храм на ранней стадии существования вашей крепости. | В связи с этим, рекомендуется создавать храм на ранней стадии существования вашей крепости. | ||
==Adventure mode== | |||
World-generated temples are visitable in [[adventurer mode]]. They are located in [[human]] towns and [[goblin]] fortresses, and the object of worship will be consistent with the sphere or spheres the [[civilization]] is aligned to. [[Priest]]s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'. In the current version, it is not possible to join a temple. | |||
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse ({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'. It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though titans may be flagged 'benign'{{verify}}. | |||
Temples can have basements, sometimes extensive catacombs which may be crawling with enemies. These range from the typical [[kobold]]s and goblins, to the occasional lurking [[mummy]] (with assorted [[Undead|skeletal]] minions). | |||
You can defile a temple by toppling a statue, which leads to being cursed by a deity with either [[vampire|vampirism]] or becoming a [[werebeast]]. For this, the temple must be actively used (i.e. not an old ruin). | |||
=== Architecture === | |||
Each temple found in procedurally generated towns will have its own architecture, where certain architectural elements are chosen depending on the spheres to which the temple belongs. A temple can use a certain architectural element because of its likeness to their worshipped spheres, but also because of an antithetical relationship to said spheres. A complete list of architectural elements, as well as their connection to different spheres, is given in the table below. | |||
{| class="wikitable" cellspacing="0" border="1" cellpadding="5" | |||
|- | |||
! Architectural element | |||
! Related spheres (incomplete) | |||
|- | |||
|Detailed surfaces||Art, Inspiration, Painting, Poetry | |||
|- | |||
|[[Magma|Lava]] pool||Volcanos | |||
|- | |||
|Lower floors||Caverns, Darkness, Earth | |||
|- | |||
|Open structure||Day, Dusk, Freedom, Moon, Nature, Night, Rain, Seasons, Sky, Storms, Sun, Thunder, Twilight, Weather | |||
|- | |||
|Paved indoor areas||Fortresses | |||
|- | |||
|Paved outdoor area||Fortresses | |||
|- | |||
|Pillars on the perimeter||Boundaries, Fortresses | |||
|- | |||
|Square of pillars||Balance, Discipline, Laws, Order | |||
|- | |||
|Stagnant pool||Deformity, Disease, Muck, Sickness | |||
|- | |||
|Uneven pillars||Chaos, Deformity | |||
|- | |||
|Upper floors||Fortresses, Mountains, Thunder | |||
|- | |||
|Water pool||Fishing, Lakes, Oceans, Rivers, Water | |||
|} | |||
=== Razing === | |||
Occasionally during worldgen, a site government may choose to raze an old temple and build a new one in its stead. The ruins of the old temple, as well as any catacombs it's connected to, will still be explorable in adventure mode. | |||
Interestingly, the construction of the new temple will always coincide with the formation of a new religious order to utilize it. The order belonging to the old temple will remain on the site, but will move their offices to the keep. Due to this, leaders of "archaic" orders are often found in the keeps. | |||
{{Translation | |||
| dwarven = rath | |||
| elvish = fothi | |||
| goblin = spôgmuk | |||
| human = olum | |||
}} | |||
{{Category|Locations}} | |||
{{Category|Adventurer mode}} |
Версия от 11:34, 18 августа 2017
Храм представляет собой структуру, посвященное объекту поклонения - какой-либо сущности воплощающей Сферу, такой как божества, демоны и огромные чудовища.
Режим крепости
В режиме крепости, храмы - это места, которые могут быть созданы из общественных зон. Храм может быть посвящен любому божеству, по крайнем мере одному из тех, кому поклоняются ваши дварфы или гости (не обязательно из дварфийского пантеона), или же "никакому конкретному божеству", что позволит любому поклоняться кому они хотят. В настоящее время нет никаких игровых бонусов за посвящение храма конкретному божеству.
Храму требуются инструменты, для хранения которых нужны контейнеры. Также как и в таверне, в храме должно быть определенное количество пустого пространства (так называемый танцпол). Для каждого храма через меню Мест и Должностей (l) могут быть назначены исполнители, которые будут исполнять священные танцы.
Возможность общаться со своим божеством может снижать показатель стресса. С другой стороны, отсутствие возможности молиться может дать плохие мысли. В связи с этим, рекомендуется создавать храм на ранней стадии существования вашей крепости.
Adventure mode
World-generated temples are visitable in adventurer mode. They are located in human towns and goblin fortresses, and the object of worship will be consistent with the sphere or spheres the civilization is aligned to. Priests can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'. In the current version, it is not possible to join a temple.
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse (k) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'. It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though titans may be flagged 'benign'Требует проверки.
Temples can have basements, sometimes extensive catacombs which may be crawling with enemies. These range from the typical kobolds and goblins, to the occasional lurking mummy (with assorted skeletal minions).
You can defile a temple by toppling a statue, which leads to being cursed by a deity with either vampirism or becoming a werebeast. For this, the temple must be actively used (i.e. not an old ruin).
Architecture
Each temple found in procedurally generated towns will have its own architecture, where certain architectural elements are chosen depending on the spheres to which the temple belongs. A temple can use a certain architectural element because of its likeness to their worshipped spheres, but also because of an antithetical relationship to said spheres. A complete list of architectural elements, as well as their connection to different spheres, is given in the table below.
Architectural element | Related spheres (incomplete) |
---|---|
Detailed surfaces | Art, Inspiration, Painting, Poetry |
Lava pool | Volcanos |
Lower floors | Caverns, Darkness, Earth |
Open structure | Day, Dusk, Freedom, Moon, Nature, Night, Rain, Seasons, Sky, Storms, Sun, Thunder, Twilight, Weather |
Paved indoor areas | Fortresses |
Paved outdoor area | Fortresses |
Pillars on the perimeter | Boundaries, Fortresses |
Square of pillars | Balance, Discipline, Laws, Order |
Stagnant pool | Deformity, Disease, Muck, Sickness |
Uneven pillars | Chaos, Deformity |
Upper floors | Fortresses, Mountains, Thunder |
Water pool | Fishing, Lakes, Oceans, Rivers, Water |
Razing
Occasionally during worldgen, a site government may choose to raze an old temple and build a new one in its stead. The ruins of the old temple, as well as any catacombs it's connected to, will still be explorable in adventure mode.
Interestingly, the construction of the new temple will always coincide with the formation of a new religious order to utilize it. The order belonging to the old temple will remain on the site, but will move their offices to the keep. Due to this, leaders of "archaic" orders are often found in the keeps.
"Temple" на других языках
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