Версия игры/0.31.09
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(перенаправлено с «0.31.09»)
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Версия 0.31.09 вышла 10 июля 2010 года. SDL-версии (включая Linux и Mac) недоступны из-за нарушений лицензии SDL.
Комментарии Toady One
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Lots of combat changes this time. Keep in mind that old saves use the old raws, so you'll want to copy over at least item_weapon.txt, item_ammo.txt and inorganic_metal.txt to get more of the positive effects. The adventure mode stone-making ability won't be available in old saves but butchery will be. |
Новое
- added cumulative wounds
- added adv mode knapping
- added adv mode butchery
- allowed use of (buildingless) reactions in adv mode
- changed adv mode hunger/thirst/drowsiness durations and penalties
- start with spear/dagger in adv play now
- default dwf start with a few quivers
- gave hunters default ammo assignment
Прочие исправления
- fixed potential crash with container reactions
- stopped arena mode from caving in/locking up when you leave control mode
Основные исправления
- made material-based random headless beasts killable
- stuckin bleeding updated properly
- fixed major artery tag when added from creature raw with TL_MAJOR_ARTERIES (also TL_CONNECTS)
- made major artery strike for 25%+ fractures on major artery parts mandatory
- amplified effects for announced major artery strikes
- fixed swing velocity calculation for weapons
- fixed clothing size calculation (messed up shields, gloves, boots)
- changed contact area and size for bolts
- fixed blowouts in giant creature wrestling
- fixed weird skill/profession mixup that stopped marksdwarves from firing on enemies
- freed up some ammo that became lost in limbo after squad deletion/ammo reassignments/etc.
- made hunters grab ammo more reliably when they run out or when labor is changed
- fixed reordering of reaction/ore mats and a few other indexing problems between operating systems
Исправления вылетов
- reworded some combat announcements
- fixed reaction screen product display error
- fixed contact area issue with misc object fighting
- changed dodging rules for people mounting a charge defense
- fixed problem with edge being disregarded too soon after impact breaks
- changed skill effects on firing rate
- changed contact area calculations for body parts
- various changes to weapon raws
- changed edge/impact calculations
- metal values changed in raws
- fixed problems preventing some gut pop-outs from happening
- fixed issue with extra dodge rolls causing shots to become less square
- other combat tweaks
- obliterated arsenal dwarf (position will still exist in old saves, but won't be used/needed)
- extended distance at which hunters are willing to shoot
- made hunters return kills under more circumstances
- allowed miners/woodcutters to switch immediately to hunt labor without getting confused about crossbow
- stopped targeting of benign, far away wilderness creatures after they see you, unless they are close
- force-allowed targeting of kill targets in some cases where it wasn't permitting it
- stopped indiv choice melee/ranged from picking out weapons of the opposite type instead of just preferring them
- fixed problem with custom workshops blanking out at times (save compat iffy here, might have to rebuild shops)
- made reaction job interface/automation check inside barrels/etc. (stuff manager jobs did right)
- changed stuckin chances